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Some thoughts about Ace Attorney: Dual Destinies ⊟
As I neared the final case of Ace Attorney: Dual Destinies, I was certain it was not only my least favorite game of the series, but the worst game. After completing the thrilling final case and experiencing the story as a whole, I no longer think it’s my least favorite story, though there’s no doubt in my mind it’s the worst in terms of gameplay.
Rather than connect all the thoughts swimming around in my head into some kind of coherent opinion, I thought I’d just… list them, or something.
- Please stop solving the puzzles for me, Ace Attorney. One of the best things about the series, and in fact the only actual bit of gameplay, is figuring out contradictions and using them to solve each case. But just as a big revelation was looming, the script swooped in and explained it to me so I would know exactly what evidence to present. Pretty much every time.
- Bobby Fulbright is the best character. I thought I’d miss the addled, rumpled Detective Gumshoe, but I loved his replacement, Bobby Fulbright. He’s just as dopey as Gumshoe, but supremely confident in his dopeyness. I can’t get enough of that ’70s supercop character design, either. In justice we trust!!!
- Apollo Justice is not the best character. Or, rather, he’s not used to great effect here. In his own game, Apollo was the naive youth, possessing infinite energy, a loud voice and a total lack of self-confidence. Here, we’re asked to believe him as a Mysterious Hero. It reminds me of how Phoenix Wright was supposed to be the Man of Mystery in the last game, but just came off as an asshole who wouldn’t tell anyone anything.
- And while I’m talking about characters, Simon Blackquill is pretty boring. Sorry! His thing is that he’s violent (which Franziska von Karma did better) and he speaks too properly (like every prosecutor in every one of these games).
- Okay, one last thing about the characters: Why is Phoenix Wright even here? This is primarily an Athena Cykes game, and partly an Apollo Justice game, and Phoenix is pretty much just there to justify the title of the game. In fact, a lot of characters just show up to some extent to make cameos. Why? Because you might want to see them. It’s nostalgia, for games that came out a few years ago.
- I have some specific thoughts about Case 3, but they might be super-spoilery, so I’ll write them up in a bit and add a link later.
- The overall narrative tied together beautifully. One of the things I always forget about Ace Attorney games is that most of the cases in each game tell part of the same story, each case building toward a cascading conclusion at the end, and this one was especially satisfying. I felt a lot better about the game as a whole after the ending.
My verdict for this not-a-review: I’m still glad I bought it, and still delighted to have played it, but the perfunctory cameos make it feel almost like Phoenix Wright fanfic than the genuine article. And don’t expect to be asked to work your brain to execute the dramatic turnabouts we love. I still love playing Ace Attorney games, and Dual Destinies is still one of those – there’s nothing like them – but it’s not a standout within the series.
The good news is that Capcom has a really flexible 3D Phoenix Wright engine now, so I’m guessing we’ll get a couple more games. Let’s just hope Shu Takumi is back on the next one — apparently something is already in the works, and Takumi intends to announce his next project in 2014.
(Image via Court-Records)
BUYNintendo 2DS&3DS/XL, upcoming games